Can you please rework the redeploy system so its not as abused as it is now? Currently you can cheese the system and just port from point to point with a push of a button, making the size of a map obsolete in allot of situations (since you can react way too fast to everything).
I know you probably wont remove the system but please consider tweaking it in the following way:
The redeploy button is changed into a button of its own. Once you have pressed it a timer starts (10-15 seconds) that has to count down before your character is redeployed. Any damage the person trying to redeploy gets instantly stops the redeploy timer, and forces the individual to press the button all over and wait out the redeploy timer again.
This way it will both require some time to redeploy, cushioning the effect it has on the game right now, and will also kill the awful occurrence that can be seen ingame allot, where a person just redeploys while in combat with someone with a press of a button, and instantly is able to respond to other threads people call out.
By making damage interrupt redeployment you are basically making it impossible to redeploy mid-combat, so the person who is trying to do so either has to finish the engagement he is currently bogged down in or run away far enough so his redeploy timer cannot be interrupted by damage.
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