Ork Character Model Growth Based On Rank

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10 comments

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    BIg Time EBola

    The problem i see with this is the zoggin hitboxes gettin bigger. i dont want to see a bullet sponge.

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    Lootmasta

    That's why I put in the second option, to shrink us slightly from our current size to allow for the growth. Also considering the rather conservative increase being requested I doubt the hitbox would increase more than a shred from it's current size, if at all. Still, a warranted concern but one I would be okay with.

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    VexusH

    This would be great and give some much needed diversity to the current carbon-copy Orks we have right now. It's cool that they have different gear and stuff, but the size differential would make it much more diverse feeling!

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    boss jesse

    PLUSS DA FACT THAT WHILE WE ARE EXTRAORDINARILY WIDE, WE ARE ACTUALLY QUITE SHORT, A FULL HEAD SHORTER THEN LSM, IF OUR TALLEST MODEL WAS THE SAME SIZE AS THEM, IT WOULD BE REALLY NOTICABLE, BUT WE WOULD STILL BE ABLE TO GO THRU THE SAME SPACES AS LSM

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    SniffSteven

    Very much agreed. It would really add that special flavor to the Orks; their size growth is one of their most basic aspects in the lore, and it would really add up to each player's character.

     

    I don't really like the (optional) idea of shrinking them below their current size initially; i'm sure it could be done without that, for their current size is really, like, the bare minimum an ork could possibly be (Gretchins aside) without looking like a midget. I'd rather they mingled with their toughness value or impact or something, to compensate for a larger hitbox.

     

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    Mr.Slendykins Sockman

    I just want the Nob boyz a little bigger, cause y'know; Nobs are bigger and meaner than smaller runtier orkz.

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    Noromiz

    Depending on how much the model with grow, they could give the Ork player slightly more health as they grow as a compensation.

    At least they should increase the size of the Ork Veterans a bit and maybe give those slightly more HP to compensate.

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    SniffSteven

    Seriously, 40 votes and still not a 'planned' tag on this?

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    SniffSteven

    Oh well... not everything at once i guess.
    Still cant wait till Growth is implemented.

    Also i mentioned it on the forum, but the ork moving animations lack the weight and force they're supposed to have (or at least they do in all other 40k games and would definitely do according to fluff).

    Right now they're these small green guys running around in small steps almost floating across the ground, while they should be hulking bloodthirsty space gorillaz on meth (also green).

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    Mainfold

    Might as well base the growth on stats, the more survivability the Ork has, the larger the Ork is. Veterans even bigger

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