There have been talks of melee reworks for some time now. Can you share some of the details (i.e. durability values, swing speeds, clang metrics, etc.)?
Below is Nathan's comment regarding our changes to the melee system:
"So what have we done for melee lately?
Kept on fixing it? Every single large patch. Just read the patch notes. And we are still doing it.
So let's not confuse when we say "fix melee" means that we find a magical bug that fixes everything, and suddenly the golden ratio of balance appears. This is a long process of unwinding a lot of very old stuff that simply isn't working as intended. It means we have people on it continuously. We didn't move them to make dance animations for RTC.
But that's how you eat an elephant. One bite at a time."