Why are JPAs/Raptors/Stormboys having their health, armor, melee damage, and power weapons nerfed on UAT when they have worse kill-death ratios than tactical or devastator equivalents?
"Probably because KDR isn‘t really popular or even useful for balancing in games. Especially as a standalone metric. We don‘t publish KDR in the detail you explain. What is the indvidiual KDR of the various loadouts of a JPA vs say the CSM heavies various loadouts for example and how does that compare to any other Ork class with it‘s various loadouts?
Just this simple complication makes KDR almost worthless as a metric. In context they can help when you dig into them like I described but generalization like that. Besides, we‘re deploying to UAT far more frequently. What you see one day is not what you will get. On those classes specifically, and what‘s being done, is part of our continuous balancing effort. I‘d assume part of our texting loadouts vs base stats.
Besides, all you bouncies are supposed to pop fast unless you tank up, it‘s what your speed and ability to jump is for."