We've received many questions and comments on the relative potency and viability of psyker classes. Below is Nathan's official comment on our plans for balancing our classes and gameplay:
"We‘ve seen the fluctuations in potency over time, as part of our general balancing work and the numbers. So while I‘m sure people would love having a 'nice warp pool' and a 'bad warp pool', that isn‘t really the solution to anything, nor make a ton of sense from the lore perspective.
With Michael Chan back from eating Hong Kong, our next stop prioritizing our upcoming combat, melee, ranged vs melee and individual classes. I expect LP balancing, and more gear, to have the biggest effect while we continue fixing and making melee itself consistent."