We are aware of various attempts at cheats, as most are using known tools. Please refrain from using them, as they will only get you permanently banned. Furthermore, players may find that they can use such tools for the time being, but that doesn't mean they haven't been logged or aren't under investigation.
We know that with Unreal Engine 4, there are known tools out there which can do simple things client-side, but we are predominantly server-authoritative.
That means the client doesn't really control much - the server does. This is part of why you can't compare EC to other products (i.e. "this game has X, Y and Z"), as we have to run a lot of things, which other games don't even have to think about, let alone know how to create. Some games only require modifying client text files to cheat the server, and to change things pretty drastically.
That said, EC is growing, and the larger we expand, the more interest and financial benefit there is in attacking and/or hacking us. We'll be engaging stage 2 of our client-side protection plan, which works on the client-side, transparently logging even further, and preventing client attempts at cheats.
Another important note on the topic of cheat detection: if our cheat detection finds use of a third-party game hack, aimbot, or other cheating software in your system, you may be flagged and/or banned, regardless of whether you are using that particular program while playing Eternal Crusade. It's important to restate: no bans for users caught with such game modifications are up for appeal or debate; they are final.
Whether you are a regular user of cheats or not, remember: we're part of Steam and we have a host of information on where a SteamID is playing from, and what other SteamIDs are using same ranges etc. Be advised.
Don't get your entire Steam account in trouble. None of us want that.
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