Eternal Crusade needs to provide an experience that is infinitely extensible and driven by an underlying RPG system.
In addition to providing more weapon variety and the ability to modify one's survivability in melee combat through accessories, EC combat has 3 different types of standard attacks (in accordance with a rock-paper-scissors philosophy) as opposed to the 2 in Relic's Space Marine.
EC also features two melee classes per faction, as well as shields and melee procs based on your loadout and weapons.
Our goal is that while most melee fights must resolve relatively quickly while the bullets are flying around you, memorable melee standoffs are still a possibility. This and the cover system are by far the two biggest gameplay challenges we’ve had on this project, but we’re confident that by the time the game ships the melee will be the deepest ever seen in a PvP shooter.