"You guys describe the game as a tactical shooter, what tools are you gonna give us to ensure the gameplay is more tactical than arcade? Which tactical games do you use as reference for EC?"
Tactical games we often reference include Battlefield, Enemy Territory, Planetside 2 and so on – role based, objective-based shooters where the team that works together and chooses the best tools for the situation will always come out on top. Our longer time-to-kill (compare to Gears of War) also helps even things out to make sure superior positioning and class synergies come out on top.
As for specific battlefield tools, you’ll have access to pings and waypoints (both in the 3D view and on the battle map) as well as comms and spotting systems for coordination. The group leader’s banner and group-promoting XP events encourage players to stick together, as well as the group-assigned rhinos that serve as spawn points. And the maps are being constructed in such a manner as to encourage fights between fortified positions where smart control of alternate angles, suppressive fire and other techniques will be key.
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