Our goal is to make it so that each class quite deep with around 50 hours (give or take - not every class will have the same average time commitment) of unlockables per class (and of course there are items that can be used by any class sprinkled throughout each progression tree).
The earlier parts of the progression are cheaper, so you can go wide early on if you like. Note, of course, that this varies a bit from faction to faction, as Eldar for instance have fewer options per class due to having more classes, and Chaos progression is less class-focused in general.
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